Granny

Granny

DVloper

Rating 4.3 (4,336,203 reviews)

A first-person horror escape game from DVloper where a sound-reactive pursuer responds to every noise the player makes

The design is minimal and built around three interacting systems: noise generation, enemy response, and temporary concealment. Every meaningful player action creates sound, Granny responds to sound, and hiding buys time to resume exploration.

Category Arcade
Installs 500,000,000+
Version 1.8.12
Updated Jun 6, 2026
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About this game

Game Overview

Granny is a first-person horror escape game developed by DVloper in which the player is locked inside a house and must find a way out within five in-game days before Granny catches them. The central mechanic is noise management: Granny has heightened audio sensitivity and responds immediately when she hears a sound — dropping an object, opening a door, or moving carelessly triggers her and she runs to the player's location. Hiding in wardrobes or under beds provides temporary concealment until Granny resumes her patrol. The game's objective is exploration-based: the house contains items and puzzles that must be located and interacted with to unlock an exit route, requiring the player to navigate the environment while timing each movement to avoid detection. The five-day limit provides a structured attempt boundary for each session. The store description is brief and does not detail the full range of rooms or escape mechanisms available. The game explicitly states it contains advertisement, confirming an ad-supported monetization model. With over 500 million installs and more than 4.3 million Android ratings, Granny has an install reach substantially larger than its review count, suggesting a broad casual audience. The iOS version is approximately 705 MB. Content is rated Teen on Android and 12+ on iOS for horror themes.

Core Gameplay Features

The five-day structure defines how many total attempts each session contains before a forced restart.

  • Audio Detection System Granny responds to sounds the player generates — dropping items, footsteps, or object interaction — requiring deliberate and quiet movement to avoid triggering her pursuit through the house.
  • Hiding Mechanics Players can conceal themselves in wardrobes or under beds when Granny approaches, waiting out her patrol pattern before resuming exploration toward the escape objective.
  • Five-Day Attempt Structure Each escape attempt spans five in-game days, providing a defined time boundary per full playthrough and limiting how many failures the player can absorb before the session resets.
  • Exploration Puzzle Structure Escaping requires locating and interacting with items and locked mechanisms distributed across the house, combining first-person exploration with the stealth constraint of Granny's active patrol.
  • Ad-Supported Free Model The description explicitly states the game contains advertisement, confirming that the free version is funded by in-game ads that players will encounter during or between sessions.

What Makes It Stand Out

The audio-centric detection system creates tension that functions distinctly from visual line-of-sight horror games, because any careless action — not just visible movement — attracts the enemy. Within the mobile arcade category, this noise-based stealth design is an unusual implementation that sustains engagement without complex visual rendering requirements.

  • Sound-Based Threat Design Building the primary threat around audio detection rather than visual awareness creates a tension mechanic that responds to player behavior in a more immediate and personal way.
  • Accessible Hardware Requirements The game's contained environment and simple detection system keep hardware demands low, making it functional on a wide range of Android and iOS device generations without requiring high-end specs.
  • Broad Casual Horror Reach Over 500 million installs for a short-description horror game reflects wide casual discovery, suggesting the premise and screenshot appeal drive downloads at scale across non-committed audiences.

Things to Know Before Playing

The game is Teen-rated on Android and 12+ on iOS for horror content involving a threatening pursuer within an escape scenario. The description explicitly confirms advertisement content, meaning ad interruptions are a part of the free experience. The iOS version is approximately 705 MB. The very brief store description provides little detail about the full game content.

  • Teen Horror Content Rated Teen on Android and 12+ on iOS for horror themes; the escape game involves being pursued by a threatening figure, which parents should evaluate carefully for children under 12.
  • Confirmed In-Game Ads The store description explicitly states the game contains advertisements; players on the free version should expect ad interruptions as a recurring part of the experience.
  • Large Download Size The iOS version is approximately 705 MB; ensure adequate free device storage before installing and download over Wi-Fi to avoid a significant mobile data charge.

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